Also, there are several ways to complete like hath of the quests, which is super nice, and allows you to play "your way".Īll in all - I do recoment this game, to buy and play. + No need to "open all doors", to beat game - so around of 70% of the game is optional. As I am gettig things - it was specialy made to this game, enlarging game experience even more. Game doesn't take itself too seriously, or too unseriously, creating fun "living" world, that you can totally belive in. + Visuals - 10/10 (and some warm fluffy thing on top of the score) I died several times on bosses and some "puzzles", but was not mad at game of control sheme at any time. At no point in game was I frustrated, overwhelmed, or needed to "grind" anything. It is well balanced (for controller at least). This is actually wery good, because not only whole game looks super nice, but also there are a lots of "secrets", that use this camera angle thing. Not a generally bad thing, because it allows "different routs" for beating levels, but still annoyed me from time to time (cause I tried to look at all available to me nooks and crannies) Some in-level passes closes behind you. I suppose it's fine, but I just wanted even more content, I gues. I got at least several of armors/helmets/weapons, in quantity higher then 1. There is no "full completion" bonus, and some side quest reward just appear in game later down the line. (I know, that this requires work and time, but without it, I cant think of any possibility to make ending of this game feel "good", or like an actual end.) If I would give any advise to developers - I'd said to make like several minutes long animation film, and give it as an "end prize". It's not because it is bad, but because game world is bright, colourful and funny. Story ends abruptly, and lacks "impact", in comparison to whole "crazy journey", that is leading to it. I used controller, and had lots of fun, but some fights and "dodge puzzles" will be probably be hard without fluid movement. Probably poor control scheme on keybord. Hell - they even made one of the optional "door" levels - full reference to Bastion. This game on the other hand, was fun, was fresh, and, dare i say, was "handcrafted" (see, what I did here? ^_^)Ĭlosest analogy, that I can think of this game - is mix between Bastion and Neverhood.Ĭreator of this game do not shame themselfs from this comparisson, proudly wearing "badge of honor", on their sleeve. Usually it is too long, with not so engaging story, and lots of fetch quests. You know, nowadays it is rare to me, to actually finish the game. Whimsy.ġ0 hours and I had beaten this game 100% (not all achivements though). From what I did manage to play, it's a pretty good game. Unable to progress further, I hesitated but in the end, I will recommend it as I saw people finished it. I encountered a game breaking bug 3/4 way into the game. They are things that I miss but can cope without. No quick travels, fixed save spots, single save slot, all the console funs. Always accidentally blew myself up when I Shift-Tab into Steam overlay. No key rebinding but you know, you can adjust to it because you are the human, not the game. No slow-poke movement, slow loading screens or wonky hit boxes. Special shout out to the friendly shroom showing concern for my well being. The aesthetics speaks for itself, and the dev's love for his game. It has some puzzles - you figure out the enemies' patterns. (Tip: Open the golden doors whenever you have enough keys, no need to wait) I find it quite difficult till later, thank goodness the game is quite forgiving. It's a commendable game by an indie developer, probably part-time. Over 8000 photos and an enormous number of editing hours. Looking for a healing compote? Pick some berries! Out of pop corn gun ammo? Search for cornfields.There are no tedious places behind the doors A destructible environment: with a huge hammer in hand, you'll have no chance to be bored.Odd, talking characters: conversations with mushrooms, bugs, pumpkins etc.An open clayworld: explore it and face different challenges.However, everything is sure to go haywire! As a real hero, you'll have to handle it yourself. Solving this problem is no sweat: you only have to find the Main super door and blast it with a super megabomb. Everything near them began to talk and almost everything tried to eat you. The city is in danger! The doors came out of nowhere. " Don't open the doors!" is a claymation action adventure in an odd world of talking pumpkins, blue trees and stuff like that. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal. Puede descargar Don't open the doors! y los mejores juegos de Steam con GameLoop para jugar en la PC. Obtén Don't open the doors! juego de vaporĭon't open the doors!, es un popular juego de Steam desarrollado por Anton Riot and Co.
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